![]() Static Batching A technique Unity uses to draw GameObjects on the screen that combines static (non-moving) GameObjects into big Meshes, and renders them in a faster way. By default this option is enabled, and Unity includes WebGL2.0, with WebGL1.0 as a fallback for devices where WebGL2.0 isn’t supported. Refer to Linear rendering overview to know the difference between the two.ĭisable this option to manually pick and reorder the graphics APIs. Rendering Player settings for the Web platform SettingĬhoose what color space to use for rendering: Gamma or Linear. Use these settings to customize how Unity renders your game for the Web platform. This section allows you to customize a range of options organized into the following groups: Splash screen settings for virtual reality. For information on common Splash Screen settings, refer to Splash Screen. Devices supporting these forms of interactive applications can be referred to as XR devices. Use the Virtual Reality Splash Image setting to select a custom splash image for XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. You can use your own template to run your game in an environment similar to the finished game using the instructions in Using Web Templates. More info See in Glossary including a web manifest file and service worker code. It uses certain browser features to create a user experience on par with a native application. ![]()
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